
#ifndef __GAME__ROOM__H__
#define __GAME__ROOM__H__
#include "Stdafx.h"
#include "TSingleton.h"
#include "FishMgr.h"

class GameRoom : public TSingleton<GameRoom>
{
public:
	GameRoom()
	{}
	~GameRoom(){}

	bool OnHandleSocketMsg(const int &mainCmd, const int &subCmd, const void* msgData, const int &dataLen);
	bool OnHandleUIMsg(const int &msgCmd, const void* msgData);

};

#endif